

- #XENONAUTS BASE ASSAULT SECRET DOORS MOD#
- #XENONAUTS BASE ASSAULT SECRET DOORS FULL#
- #XENONAUTS BASE ASSAULT SECRET DOORS MODS#
#XENONAUTS BASE ASSAULT SECRET DOORS FULL#
Reinstated terror mission full map reveal after 40 turnsĪ: Decreased Reaper reflexes from 60 - 100 to 0, except for Reaper Bulls and Reaper RhinosĪ: Fixed some next Phase alien base attack UFOs to spawn too earlyĪ: Increased Nanotech Workshop capacity froom 25 to 30Ī: Fixed the Harridan Terror Soldier carrying a shield, and adding the shield hp to the resilience of the harridanĪ: Increased alienBaseStartingTickerMultiplier from 0.05 to 0.06Ī: Fixed Researches.AdvAlienNeutronTechnology requiring Phase 3 techĪ: Doubled Roboreaper Alien Alloy gain from DSBĪ: Removed Robodog ghosts from alien basesĪ: Reshuffled 5 andron fortress units into proper Phase 4 onesĪ: Increased archelon acceleration from 100 to 300Ī: Fixed The Dreadnaught operator missing from Bombing Run DreadnaughtsĪ: Fixed some XCE shenanigangs which added additional units to Ī: Reworked cost of grenades, rockets and explosivesĪ: Removed damage and suppression from smoke grenadesĪ: Removed impact damage and overdamage from chemical grenadesĪ: Removed overdamage from chemical rocketsĪ: Removed impact damage of stun grenadesĪ: Fixed Division weapons MK2 having a 33% chance to be stuck behind an andron encounterĪ: Fixed a completey broken X-Division implementation of Geographic revision 1.1 by Tropical and Swamp tilesets should now be able to spawn, and more variety in tilesets should be seen.
#XENONAUTS BASE ASSAULT SECRET DOORS MOD#
This mod reverses these changes to the standard sight ranges of 20/22/24/25 in order to decrease the time the player cant actually play the game.Only TOGGLE this during a Geoscape save. This increases the capabilities of the AI, but also increases the time alien turns take. New mod: X-Divison Shorter Range Shorter Turns: Starting in Phase 3 X-Division gives aliens longer sight ranges. Optimised the research tree for more logical and better progressionįlamethrower - 2 range all across the board Replaced all terror units in alien bases with their non-terror counterpart, replaced weapon seargents with pilots and the technician only has a 50% to spawn anymoreĭrastically increased SmokeChance for alien stun grenades, drastically increased dissipationChance to 90% Thanks to Dr.Ethan for bringing this to my attention.įixed the Am_BaseAttack file spawning landingships and carriers Revised the AV.PIRANHA and the AV.PARTICLEPIRANHAįixed the burstdelay of the Alien Ballistic Rifle. Reinstated the original timeframes of the Phases from 300/300/300/300 to 300/400/400/300 ATP per Phase respectively

#XENONAUTS BASE ASSAULT SECRET DOORS MODS#
Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission as long as you credit me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator.Upload permission You can upload this file to other sites but you must credit me as the creator of the file.You will need to seek permission from these authors before you can use their assets Other user's assets Some assets in this file belong to other authors.
